local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.MainID = 72662
L0_1.ActorAlias = "72662"
L1_1 = {}
L1_1.q7266201 = 7266201
L1_1.q7266202 = 7266202
L1_1.q7266203 = 7266203
L1_1.q7266207 = 7266207
L1_1.q7266208 = 7266208
L1_1.q7266204 = 7266204
L1_1.q7266205 = 7266205
L1_1.q7266209 = 7266209
L1_1.q7266206 = 7266206
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 3200
L2_1.alias = "Npc3200"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3200Data = L2_1
L2_1 = {}
L2_1.id = 12174
L2_1.alias = "Npc12174"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc12174Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 726629901
L3_1.audioEvtName = ""
L3_1.duration = 3
L2_1[1] = L3_1
L1_1.NarratorTable = L2_1
L0_1.Datas = L1_1
return L0_1
